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	<title>Pixel Thread&#187; workshop</title>
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		<title>Playtime</title>
		<link>http://www.pixelthread.co.uk/archives/102</link>
		<comments>http://www.pixelthread.co.uk/archives/102#comments</comments>
		<pubDate>Thu, 06 Nov 2008 22:47:23 +0000</pubDate>
		<dc:creator>sammenter</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.pixelthread.co.uk/?p=102</guid>
		<description><![CDATA[Recently I&#8217;ve been thinking about ways of engaging people in workshops. Delegates might have volunteered to attend, but from my experience, it&#8217;s more likely they&#8217;ve been coerced into it. Tim Brown uses some fun exercises to illustrate the fact that play&#8217;s important: draw the person next to you in 30 seconds, fill in these circles, [...]]]></description>
			<content:encoded><![CDATA[<p>Recently I&#8217;ve been thinking about ways of engaging people in workshops. Delegates might have volunteered to attend, but from my experience, it&#8217;s more likely they&#8217;ve been coerced into it.</p>

<p>Tim Brown uses some fun exercises to illustrate the fact that play&#8217;s important: draw the person next to you in 30 seconds, fill in these circles, fire the foam missiles at me&#8230;</p>

<p>I thought this at school and I still think it now: we need more playtime!</p>

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