<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Pixel Thread</title>
	<atom:link href="http://www.pixelthread.co.uk/feed" rel="self" type="application/rss+xml" />
	<link>http://www.pixelthread.co.uk</link>
	<description>Just another WordPress weblog</description>
	<lastBuildDate>Mon, 11 Jan 2010 21:14:24 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Thinking Small</title>
		<link>http://www.pixelthread.co.uk/archives/536</link>
		<comments>http://www.pixelthread.co.uk/archives/536#comments</comments>
		<pubDate>Mon, 11 Jan 2010 21:06:07 +0000</pubDate>
		<dc:creator>sammenter</dc:creator>
				<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.pixelthread.co.uk/?p=536</guid>
		<description><![CDATA[A lot of the time, we &#8211; UX practitioners &#8211; talk about thinking big: how does your project fit in with the bigger picture, how big could this project be, what if &#8211; etc.

Well this is just a little post to stand up for thinking small! Attention to detail is a crucial part of defining [...]]]></description>
			<content:encoded><![CDATA[<p>A lot of the time, we &#8211; UX practitioners &#8211; talk about thinking big: how does your project fit in with the bigger picture, how big could this project be, what if &#8211; etc.</p>

<p>Well this is just a little post to stand up for thinking small! Attention to detail is a crucial part of defining an experience. Get the visuals pixel perfect, <a href="http://bokardo.com/archives/writing-microcopy/">craft concise and useful micro-copy</a>, structure your <a href="http://en.wikipedia.org/wiki/Breadcrumb_(navigation)">crumb trails</a> perfectly and ensure <a href="http://jqueryui.com/demos/">javascript interactions</a> are optimised and efficient and so on etc.</p>

<p>And the inspiration for writing this post? Mission critical stuff: I added a new <a href="http://en.wikipedia.org/wiki/Favicon">favicon</a> to this site : )</p>]]></content:encoded>
			<wfw:commentRss>http://www.pixelthread.co.uk/archives/536/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Design the Box</title>
		<link>http://www.pixelthread.co.uk/archives/242</link>
		<comments>http://www.pixelthread.co.uk/archives/242#comments</comments>
		<pubDate>Fri, 04 Sep 2009 23:03:31 +0000</pubDate>
		<dc:creator>sammenter</dc:creator>
				<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://www.pixelthread.co.uk/?p=242</guid>
		<description><![CDATA[Design the box is an exercise that can be useful as a way of uncovering ideas that stakeholders might have about a redesign, without explicitly asking them to draw the new site.

The idea is that everyone takes a bit of time to think about how the product of service you are about to design digitally [...]]]></description>
			<content:encoded><![CDATA[<p>Design the box is an exercise that can be useful as a way of uncovering ideas that stakeholders might have about a redesign, without explicitly asking them to draw the new site.</p>

<p>The idea is that everyone takes a bit of time to think about how the product of service you are about to design digitally would look if it were to be a physical product on the shelves of a supermarket.</p>

<p>To make this work, it&#8217;s best to take along pre-prepared blank boxes to the session &#8211; just turn some cereal packets inside out &#8211; a great excuse to buy copious amounts of Crunchy Nut Cornflakes!</p>

<p>If some of the participants find this exercise a bit fluffy, don&#8217;t sweat it. It&#8217;s just a quick way of seeing how they&#8217;re thinking about the product at that moment in time. It will generate conversation and drawing out issues that need to be resolved.</p>]]></content:encoded>
			<wfw:commentRss>http://www.pixelthread.co.uk/archives/242/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>UX London wheel in the big guns</title>
		<link>http://www.pixelthread.co.uk/archives/231</link>
		<comments>http://www.pixelthread.co.uk/archives/231#comments</comments>
		<pubDate>Tue, 19 May 2009 22:09:53 +0000</pubDate>
		<dc:creator>sammenter</dc:creator>
				<category><![CDATA[ux]]></category>
		<category><![CDATA[event]]></category>

		<guid isPermaLink="false">http://www.pixelthread.co.uk/?p=212</guid>
		<description><![CDATA[Clearleft have pulled out all the stops for UX London this year and wheeled in the UE heavyweights: Don Norman, Jared Spool, Peter Merholz&#8230; Their conference formula seems to work well &#8211; big names + practical workshops = sold out event.

I&#8217;m fortunate enough to have a ticket and I&#8217;m looking forward to talking shop with [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.clearleft.com">Clearleft</a> have pulled out all the stops for <a href="http://uxlondon.com">UX London</a> this year and wheeled in the UE heavyweights: Don Norman, Jared Spool, Peter Merholz&#8230; Their conference formula seems to work well &#8211; big names + practical workshops = sold out event.</p>

<p>I&#8217;m fortunate enough to have a ticket and I&#8217;m looking forward to talking shop with as many people as possible.</p>]]></content:encoded>
			<wfw:commentRss>http://www.pixelthread.co.uk/archives/231/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Edenbee and Facebook</title>
		<link>http://www.pixelthread.co.uk/archives/217</link>
		<comments>http://www.pixelthread.co.uk/archives/217#comments</comments>
		<pubDate>Mon, 06 Apr 2009 19:07:12 +0000</pubDate>
		<dc:creator>sammenter</dc:creator>
				<category><![CDATA[project_noLink]]></category>

		<guid isPermaLink="false">http://www.pixelthread.co.uk/?p=182</guid>
		<description><![CDATA[<img class="alignnone size-full wp-image-167" title="edenbee" src="http://www.pixelthread.co.uk/dev/PixelThread/wp-content/uploads/2009/09/edenbee2.jpg" alt="edenbee" width="275" height="159" />]]></description>
			<content:encoded><![CDATA[<img class="alignnone size-medium wp-image-158" title="Edenbee Workshop" src="http://www.pixelthread.co.uk/dev/PixelThread/wp-content/uploads/2009/04/eden_2-300x225.jpg" alt="" width="300" height="225" /></a>
<p>
Edenbee.com needed to engage an environmentally conscious community inside Facebook. They wanted to build an application that would allow users to create and share green goals.
</p><p>
Teaming up with top-notch clientside developer <a href="http://www.robeam.com" target="_self">Robeam</a>, we popped over to Dublin to run a workshop with the Edenbee team, where we tried to nail down who would use the app and get an idea of how it might be structured. Brainstorming was facilitated by the best fish stew in Dublin, lots of coffee and scribbling on walls&#8230;</p>
<p>
After the workshop we went away and designed some draft personas and user journeys. A few rounds of amends later we were ready to create a full prototype of the application, on which we then ran a round of usability testing / user research.
</p>
<p>
<strong>Sample User Journey</strong></p>

<p><img class="alignnone size-medium wp-image-160" title="Edenbee User Journey" src="http://www.pixelthread.co.uk/wp-content/uploads/2009/04/picture-4.png" alt="" />
</p>

<p><strong>Sample Wireframe of Goal page</strong></p>

<p><img class="alignnone size-medium wp-image-161" title="Edenbee Goal" src="http://www.pixelthread.co.uk/wp-content/uploads/2009/04/picture-3.png" alt="" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.pixelthread.co.uk/archives/217/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Adaptive Path: Sketchboards</title>
		<link>http://www.pixelthread.co.uk/archives/216</link>
		<comments>http://www.pixelthread.co.uk/archives/216#comments</comments>
		<pubDate>Wed, 11 Mar 2009 11:29:26 +0000</pubDate>
		<dc:creator>sammenter</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.pixelthread.co.uk/?p=143</guid>
		<description><![CDATA[

Thanks for the link Fergus ]]></description>
			<content:encoded><![CDATA[<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/iVFTBj_BYy0&amp;hl=en&amp;fs=1&amp;rel=0" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/iVFTBj_BYy0&amp;hl=en&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object>

<p>Thanks for the link <a href="http://www.gomitech.co.uk">Fergus</a> </p>]]></content:encoded>
			<wfw:commentRss>http://www.pixelthread.co.uk/archives/216/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Crafting the perfect web form</title>
		<link>http://www.pixelthread.co.uk/archives/215</link>
		<comments>http://www.pixelthread.co.uk/archives/215#comments</comments>
		<pubDate>Mon, 09 Feb 2009 20:01:28 +0000</pubDate>
		<dc:creator>sammenter</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[ia]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[web design]]></category>

		<guid isPermaLink="false">http://www.pixelthread.co.uk/?p=129</guid>
		<description><![CDATA[

I&#8217;ve been spending lots of time recently designing web forms for a number different sites. All the sites have a huge number of potential users &#8211; one of them already has over a million members. So it&#8217;s critical that these forms are designed as efficiently as possible, both from a business perspective and from a [...]]]></description>
			<content:encoded><![CDATA[<img class="alignnone" style="border: 1px solid black;" src="http://www.lukew.com/img5/webformdesign.gif" alt="Web Form Design" width="217" height="326" />

<p>I&#8217;ve been spending lots of time recently designing web forms for a number different sites. All the sites have a huge number of potential users &#8211; one of them already has over a million members. So it&#8217;s critical that these forms are designed as efficiently as possible, both from a business perspective and from a user&#8217;s perspective.</p>

<p>Initially I was agonising over positioning of labels, positioning of input fields, positioning of buttons, error handling and much more&#8230; Until I came across Luke Wroblewski&#8217;s excellent book: <a href="http://www.lukew.com/resources/web_form_design.asp">Web Form Design: Filling in the Blanks</a>. For anyone working with web forms, there&#8217;s a wealth of useful advice, based on extensive user research.</p>

<p>Some of the useful tips include:</p>
<p>
1. <a href="http://www.lukew.com/resources/articles/web_forms.html">use labels above fields for fastest completion rates</a><br />
2. only use a button on the form for the primary action<br />
3. make all other actions links, to avoid user errors<br />
4. align the primary action button with the left edge of the input fields above &#8211; eye tracking research has shown users follow the line of the left edge of input fields down the page<br />
</p>

<p>Personally I&#8217;d like to have seen some research into the predict address functionality that&#8217;s used across the UK i.e. user enters a post code and house number and the form completes the address. I&#8217;m not convinced it&#8217;s best practice, but it&#8217;s used everywhere here, partly to ensure valid addresses are captured.</p>

<p>Web forms might be an uninspiring subject to read about, but if designing them is part of your craft and you want to be a master craftsman or woman, you need to understand and justify exactly why you are designing them in a particular way. This book will enable you to do just that.</p>

<p><a href="http://www.lukew.com/resources/web_form_design.asp">Web Form Design: Filling in the Blanks</a> is published by the excellent Rosenfeld Media and is available as a physical book or as a PDF download.</p>

<p>P.S. Here&#8217;s a <a href="http://www.vimeo.com/3096727">really good example of how <strong>not</strong> to design a web form</a> (thanks <a href="http://twitter.com/stuartchurch">Stuart</a>).</p>]]></content:encoded>
			<wfw:commentRss>http://www.pixelthread.co.uk/archives/215/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Design Pattern Resources</title>
		<link>http://www.pixelthread.co.uk/archives/121</link>
		<comments>http://www.pixelthread.co.uk/archives/121#comments</comments>
		<pubDate>Wed, 26 Nov 2008 15:43:33 +0000</pubDate>
		<dc:creator>sammenter</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[design patterns]]></category>

		<guid isPermaLink="false">http://www.pixelthread.co.uk/?p=121</guid>
		<description><![CDATA[Patterns are optimal solutions to common problems. As common problems are tossed around a community and are resolved, common solutions often spontaneously emerge. Eventually, the best of these rise above the din and self-identify and become refined until they reach the status of a Design Pattern.
~ IAwiki.net

Given the now ubiquitous use of javascript libraries such [...]]]></description>
			<content:encoded><![CDATA[<blockquote>Patterns are optimal solutions to common problems. As common problems are tossed around a community and are resolved, common solutions often spontaneously emerge. Eventually, the best of these rise above the din and self-identify and become refined until they reach the status of a Design Pattern.<br/>
~ <a href="http://www.IAwiki.net">IAwiki.net</a></blockquote>

<p>Given the now ubiquitous use of javascript libraries such as <a href="http://jquery.com/">jquery</a>, <a href="http://www.mootools.net">mootools</a> and <a href="http://developer.yahoo.com/yui/">YUI</a> for rich interactions across the web, design patterns are more important than ever. With numerous options of implementing functionality such as drag and drop, select a date or expanding and contracting a div, using documented design patterns make sure you don&#8217;t re-invent the wheel.</p>

<p>Useful design pattern references include:</p>

<ul>
	<li><a href="http://developer.yahoo.com/ypatterns/index.php">Yahoo Design Pattern Library</a></li>
	<li><a href="http://www.flickr.com/photos/factoryjoe/collections/72157600001823120/">Design Patterns on Flickr</a></li>
	<li><a href="http://uipatternfactory.com/">UI Pattern Library</a></li>
	<li><a href="http://patterntap.com/">Pattern Tap</a></li>
	<li><a href="http://www.ui-patterns.com">UI-patterns</a></li>
	<li><a href="http://konigi.com/interface/latest">Konigi</a></li>
	<li><a href="http://www.flickr.com/photos/morville/collections/72157603785835882/">Search design patterns</a></li>
	<li><a href="http://www.welie.com/patterns/index.php">Welie &#8211; patterns in interaction design</a></li>
</ul>

<p>And for prototype tool of the moment &#8211; <a href="http://www.axure.com/">Axure</a> (thanks for the recommendation <a href="http://www.beatnic.co.uk/">Nic</a>) &#8211; there&#8217;s a <a href="http://www.acleandesign.com/m/ACDAxureTemplate2/Home.html#OnLoadVariable=&amp;PostText=fghd&amp;NumPosts=&amp;RatingMade=&amp;ItemTitle=&amp;CSUM=1">library of design and interaction patterns here</a> and <a href="http://code.google.com/p/axlib/downloads/list">another one on Google Code here</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://www.pixelthread.co.uk/archives/121/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>World Usability Day</title>
		<link>http://www.pixelthread.co.uk/archives/109</link>
		<comments>http://www.pixelthread.co.uk/archives/109#comments</comments>
		<pubDate>Mon, 10 Nov 2008 12:38:15 +0000</pubDate>
		<dc:creator>sammenter</dc:creator>
				<category><![CDATA[ux]]></category>
		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://www.pixelthread.co.uk/?p=109</guid>
		<description><![CDATA[As part of World Usability Day on Thurs 13 Nov, Bristol Usability Group are running a free usability surgery at Pervasive Media Studio offering advice, help and support for any projects that you think could be more user-focused&#8230;]]></description>
			<content:encoded><![CDATA[<p>As part of <a href="http://www.worldusabilityday.org/">World Usability Day</a> on Thurs 13 Nov, <a href="http://bristolusability.ning.com/">Bristol Usability Group</a> are running a <a href="http://bristolusability.ning.com/events/world-usability-day-in-bristol">free usability surgery at Pervasive Media Studio</a> offering advice, help and support for any projects that you think could be more user-focused&#8230;</p>]]></content:encoded>
			<wfw:commentRss>http://www.pixelthread.co.uk/archives/109/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Playtime</title>
		<link>http://www.pixelthread.co.uk/archives/102</link>
		<comments>http://www.pixelthread.co.uk/archives/102#comments</comments>
		<pubDate>Thu, 06 Nov 2008 22:47:23 +0000</pubDate>
		<dc:creator>sammenter</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.pixelthread.co.uk/?p=102</guid>
		<description><![CDATA[Recently I&#8217;ve been thinking about ways of engaging people in workshops. Delegates might have volunteered to attend, but from my experience, it&#8217;s more likely they&#8217;ve been coerced into it.

Tim Brown uses some fun exercises to illustrate the fact that play&#8217;s important: draw the person next to you in 30 seconds, fill in these circles, fire [...]]]></description>
			<content:encoded><![CDATA[<p>Recently I&#8217;ve been thinking about ways of engaging people in workshops. Delegates might have volunteered to attend, but from my experience, it&#8217;s more likely they&#8217;ve been coerced into it.</p>

<p>Tim Brown uses some fun exercises to illustrate the fact that play&#8217;s important: draw the person next to you in 30 seconds, fill in these circles, fire the foam missiles at me&#8230;</p>

<p>I thought this at school and I still think it now: we need more playtime!</p>

<object width="334" height="326"><param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"></param><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent"></param><param name="bgColor" value="#ffffff"></param> <param name="flashvars" value="vu=http://video.ted.com/talks/embed/TimBrown_2008P-embed-PARTNER_high.flv&#038;su=http://images.ted.com/images/ted/tedindex/embed-posters/TimBrown-2008P.embed_thumbnail.jpg&#038;vw=320&#038;vh=240&#038;ap=0&#038;ti=392" /><embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgColor="#ffffff" width="334" height="326" allowFullScreen="true" flashvars="vu=http://video.ted.com/talks/embed/TimBrown_2008P-embed-PARTNER_high.flv&#038;su=http://images.ted.com/images/ted/tedindex/embed-posters/TimBrown-2008P.embed_thumbnail.jpg&#038;vw=320&#038;vh=240&#038;ap=0&#038;ti=392"></embed></object>]]></content:encoded>
			<wfw:commentRss>http://www.pixelthread.co.uk/archives/102/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pretend the interface is magic</title>
		<link>http://www.pixelthread.co.uk/archives/99</link>
		<comments>http://www.pixelthread.co.uk/archives/99#comments</comments>
		<pubDate>Thu, 09 Oct 2008 09:20:42 +0000</pubDate>
		<dc:creator>sammenter</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[ui]]></category>

		<guid isPermaLink="false">http://www.pixelthread.co.uk/?p=99</guid>
		<description><![CDATA[A powerful tool in the early stages of developing scenarios is to pretend the interface is magic. If your persona has goals and the product has magical powers to meet them, how simple could the interaction be?
 Alan Cooper, About Face 3
In the early stages of a project, it can be productive to imagine that [...]]]></description>
			<content:encoded><![CDATA[<blockquote>A powerful tool in the early stages of developing scenarios is to <em>pretend the interface is magic.</em> If your persona has goals and the product has magical powers to meet them, how simple could the interaction be?</blockquote>
<p> <a href="http://www.amazon.co.uk/About-Face-Essentials-Interaction-Design/dp/0470084111/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1223541877&amp;sr=8-1">Alan Cooper, About Face 3</a></p>
<p>In the early stages of a project, it can be productive to imagine that the interface you&#8217;re going to build can do whatever you want it to do. I try not to think too much about &#8216;how are we going to achieve this&#8217; because it limits the ideas we come up with.</p>

<p>A great idea might be achieved despite the limitations of the technology.</p>

<p>If you aim for 150%, but end up only reaching 125% because you have to rein in your ideas later in the project, that&#8217;s fine. But if you start with the technical constraints, you&#8217;ll be aiming for 100%, and the end result might come in at 90%.</p>

<p>BTW Not really relevant but writing this reminded me that the <a href="http://www.pixelthread.co.uk/wp-admin/www.bbc.co.uk/iplayer">iPlayer</a> volume control goes up to 11 : )</p>]]></content:encoded>
			<wfw:commentRss>http://www.pixelthread.co.uk/archives/99/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>
