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	<title>Pixel Thread</title>
	<atom:link href="http://www.pixelthread.co.uk/feed" rel="self" type="application/rss+xml" />
	<link>http://www.pixelthread.co.uk</link>
	<description>Just another WordPress weblog</description>
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		<title>Pervasive Gaming</title>
		<link>http://www.pixelthread.co.uk/archives/577</link>
		<comments>http://www.pixelthread.co.uk/archives/577#comments</comments>
		<pubDate>Tue, 22 Jun 2010 11:45:59 +0000</pubDate>
		<dc:creator>sammenter</dc:creator>
				<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.pixelthread.co.uk/?p=577</guid>
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		<title>Social Media Revolution</title>
		<link>http://www.pixelthread.co.uk/archives/566</link>
		<comments>http://www.pixelthread.co.uk/archives/566#comments</comments>
		<pubDate>Sat, 08 May 2010 13:32:00 +0000</pubDate>
		<dc:creator>sammenter</dc:creator>
				<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.pixelthread.co.uk/?p=566</guid>
		<description><![CDATA[Social media is pervasive and touching on more and more elements of our lives &#8211; education, work and play. Last night I listened to an old friend&#8217;s record collection. I haven&#8217;t seen him for over 15 years, but we&#8217;re connected on Facebook and we both use Spotify. Spotify has just added the facility to connect [...]]]></description>
			<content:encoded><![CDATA[<p>Social media is pervasive and touching on more and more elements of our lives &#8211; education, work and play.</p>

<p>Last night I listened to an old friend&#8217;s record collection. I haven&#8217;t seen him for over 15 years, but we&#8217;re connected on Facebook and we both use <a title="Spotify" href="http://www.spotify.com">Spotify</a>. Spotify has just added the facility to connect with your Facebook connections and share music. My friend publishes his &#8216;collection&#8217; and anyone connected can peruse the list.</p>

<p>Recently I&#8217;ve been interviewing teachers about the way their students (11-16) use technology. Almost all the students have mobile phones and the vast majority use Facebook in some format on those phones. In fact 50% of mobile internet traffic in the UK is on Facebook.</p>

<p>In this video, Erik Qualman &#8211; author of Socialnomics &#8211; asks: Is social media a fad or the biggest shift since the industrial revolution?</p>

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		<title>Aardman</title>
		<link>http://www.pixelthread.co.uk/archives/562</link>
		<comments>http://www.pixelthread.co.uk/archives/562#comments</comments>
		<pubDate>Thu, 18 Mar 2010 17:56:33 +0000</pubDate>
		<dc:creator>sammenter</dc:creator>
				<category><![CDATA[project_noLink]]></category>

		<guid isPermaLink="false">http://www.pixelthread.co.uk/?p=562</guid>
		<description><![CDATA[<img class="alignnone size-full wp-image-167"  src="http://www.pixelthread.co.uk/wp-content/uploads/2010/03/aardman.jpg" alt="Aardman" width="275" height="159" />]]></description>
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		<title>iPhone Design Concepts</title>
		<link>http://www.pixelthread.co.uk/archives/557</link>
		<comments>http://www.pixelthread.co.uk/archives/557#comments</comments>
		<pubDate>Mon, 01 Mar 2010 09:40:44 +0000</pubDate>
		<dc:creator>sammenter</dc:creator>
				<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.pixelthread.co.uk/?p=557</guid>
		<description><![CDATA[Great example of lo-fi paper prototyping &#8211; aka drawing &#8211; from Adaptive Path: Smart.fm iPhone App from Adaptive Path on Vimeo.]]></description>
			<content:encoded><![CDATA[<p>Great example of lo-fi paper prototyping &#8211; aka drawing &#8211; from Adaptive Path:</p>

<object width="600" height="450"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5307844&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5307844&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="600" height="450"></embed></object><p><a href="http://vimeo.com/5307844">Smart.fm iPhone App</a> from <a href="http://vimeo.com/adaptivepath">Adaptive Path</a> on <a href="http://vimeo.com">Vimeo</a>.</p>]]></content:encoded>
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		<title>Get the prototype right, the rest will follow</title>
		<link>http://www.pixelthread.co.uk/archives/542</link>
		<comments>http://www.pixelthread.co.uk/archives/542#comments</comments>
		<pubDate>Tue, 09 Feb 2010 14:09:36 +0000</pubDate>
		<dc:creator>sammenter</dc:creator>
				<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.pixelthread.co.uk/?p=542</guid>
		<description><![CDATA[Dave Cronin at Cooper writes about the benefits of prototyping: 1. Prototyping improves your designs. Apple are renown for innovative design. They made 100 prototypes of the MacBook prior to production. 2. Prototyping facilitates communication. Project teams have something to focus on and discuss rather than a 200 page document. Designers can explain ideas by [...]]]></description>
			<content:encoded><![CDATA[<p>Dave Cronin at Cooper writes about <a href="http://www.adobe.com/devnet/fireworks/articles/cooper_prototyping.html">the benefits of prototyping</a>:</p>
<p>
1. Prototyping improves your designs. Apple are renown for innovative design. They made 100 prototypes of the MacBook prior to production.<br />
2. Prototyping facilitates communication. Project teams have something to focus on and discuss rather than a 200 page document. Designers can explain ideas by doing rather than talking.<br />
3. Prototypes can be tested with users and refined before the project goes into production &#8211; saving time and money.<br />
4. Prototypes help assess technical feasibility and reduce development time. Development teams can see what they need to build, enabling more accurate quotes and planning.
</p>
<p>Get the prototype right and the rest will follow&#8230;</p>]]></content:encoded>
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		</item>
		<item>
		<title>Thinking Small</title>
		<link>http://www.pixelthread.co.uk/archives/536</link>
		<comments>http://www.pixelthread.co.uk/archives/536#comments</comments>
		<pubDate>Mon, 11 Jan 2010 21:06:07 +0000</pubDate>
		<dc:creator>sammenter</dc:creator>
				<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.pixelthread.co.uk/?p=536</guid>
		<description><![CDATA[A lot of the time, we &#8211; UX practitioners &#8211; talk about thinking big: how does your project fit in with the bigger picture, how big could this project be, what if &#8211; etc. Well this is just a little post to stand up for thinking small! Attention to detail is a crucial part of [...]]]></description>
			<content:encoded><![CDATA[<p>A lot of the time, we &#8211; UX practitioners &#8211; talk about thinking big: how does your project fit in with the bigger picture, how big could this project be, what if &#8211; etc.</p>

<p>Well this is just a little post to stand up for thinking small! Attention to detail is a crucial part of defining an experience. Get the visuals pixel perfect, <a href="http://bokardo.com/archives/writing-microcopy/">craft concise and useful micro-copy</a>, structure your <a href="http://en.wikipedia.org/wiki/Breadcrumb_(navigation)">crumb trails</a> perfectly and ensure <a href="http://jqueryui.com/demos/">javascript interactions</a> are optimised and efficient and so on etc.</p>

<p>And the inspiration for writing this post? Mission critical stuff: I added a new <a href="http://en.wikipedia.org/wiki/Favicon">favicon</a> to this site : )</p>]]></content:encoded>
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		<item>
		<title>Design the Box</title>
		<link>http://www.pixelthread.co.uk/archives/242</link>
		<comments>http://www.pixelthread.co.uk/archives/242#comments</comments>
		<pubDate>Fri, 04 Sep 2009 23:03:31 +0000</pubDate>
		<dc:creator>sammenter</dc:creator>
				<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://www.pixelthread.co.uk/?p=242</guid>
		<description><![CDATA[Design the box is an exercise that can be useful as a way of uncovering ideas that stakeholders might have about a redesign, without explicitly asking them to draw the new site. The idea is that everyone takes a bit of time to think about how the product of service you are about to design [...]]]></description>
			<content:encoded><![CDATA[<p>Design the box is an exercise that can be useful as a way of uncovering ideas that stakeholders might have about a redesign, without explicitly asking them to draw the new site.</p>

<p>The idea is that everyone takes a bit of time to think about how the product of service you are about to design digitally would look if it were to be a physical product on the shelves of a supermarket.</p>

<p>To make this work, it&#8217;s best to take along pre-prepared blank boxes to the session &#8211; just turn some cereal packets inside out &#8211; a great excuse to buy copious amounts of Crunchy Nut Cornflakes!</p>

<p>If some of the participants find this exercise a bit fluffy, don&#8217;t sweat it. It&#8217;s just a quick way of seeing how they&#8217;re thinking about the product at that moment in time. It will generate conversation and drawing out issues that need to be resolved.</p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>UX London wheel in the big guns</title>
		<link>http://www.pixelthread.co.uk/archives/231</link>
		<comments>http://www.pixelthread.co.uk/archives/231#comments</comments>
		<pubDate>Tue, 19 May 2009 22:09:53 +0000</pubDate>
		<dc:creator>sammenter</dc:creator>
				<category><![CDATA[ux]]></category>
		<category><![CDATA[event]]></category>

		<guid isPermaLink="false">http://www.pixelthread.co.uk/?p=212</guid>
		<description><![CDATA[Clearleft have pulled out all the stops for UX London this year and wheeled in the UE heavyweights: Don Norman, Jared Spool, Peter Merholz&#8230; Their conference formula seems to work well &#8211; big names + practical workshops = sold out event. I&#8217;m fortunate enough to have a ticket and I&#8217;m looking forward to talking shop [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.clearleft.com">Clearleft</a> have pulled out all the stops for <a href="http://uxlondon.com">UX London</a> this year and wheeled in the UE heavyweights: Don Norman, Jared Spool, Peter Merholz&#8230; Their conference formula seems to work well &#8211; big names + practical workshops = sold out event.</p>

<p>I&#8217;m fortunate enough to have a ticket and I&#8217;m looking forward to talking shop with as many people as possible.</p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Edenbee and Facebook</title>
		<link>http://www.pixelthread.co.uk/archives/217</link>
		<comments>http://www.pixelthread.co.uk/archives/217#comments</comments>
		<pubDate>Mon, 06 Apr 2009 19:07:12 +0000</pubDate>
		<dc:creator>sammenter</dc:creator>
				<category><![CDATA[project_noLink]]></category>

		<guid isPermaLink="false">http://www.pixelthread.co.uk/?p=182</guid>
		<description><![CDATA[<img class="alignnone size-full wp-image-167" title="edenbee" src="http://www.pixelthread.co.uk/dev/PixelThread/wp-content/uploads/2009/09/edenbee2.jpg" alt="edenbee" width="275" height="159" />]]></description>
			<content:encoded><![CDATA[<img class="alignnone size-medium wp-image-158" title="Edenbee Workshop" src="http://www.pixelthread.co.uk/dev/PixelThread/wp-content/uploads/2009/04/eden_2-300x225.jpg" alt="" width="300" height="225" /></a>
<p>
Edenbee.com needed to engage an environmentally conscious community inside Facebook. They wanted to build an application that would allow users to create and share green goals.
</p><p>
Teaming up with top-notch clientside developer <a href="http://www.robeam.com" target="_self">Robeam</a>, we popped over to Dublin to run a workshop with the Edenbee team, where we tried to nail down who would use the app and get an idea of how it might be structured. Brainstorming was facilitated by the best fish stew in Dublin, lots of coffee and scribbling on walls&#8230;</p>
<p>
After the workshop we went away and designed some draft personas and user journeys. A few rounds of amends later we were ready to create a full prototype of the application, on which we then ran a round of usability testing / user research.
</p>
<p>
<strong>Sample User Journey</strong></p>

<p><img class="alignnone size-medium wp-image-160" title="Edenbee User Journey" src="http://www.pixelthread.co.uk/wp-content/uploads/2009/04/picture-4.png" alt="" />
</p>

<p><strong>Sample Wireframe of Goal page</strong></p>

<p><img class="alignnone size-medium wp-image-161" title="Edenbee Goal" src="http://www.pixelthread.co.uk/wp-content/uploads/2009/04/picture-3.png" alt="" /></p>
]]></content:encoded>
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		<item>
		<title>Adaptive Path: Sketchboards</title>
		<link>http://www.pixelthread.co.uk/archives/216</link>
		<comments>http://www.pixelthread.co.uk/archives/216#comments</comments>
		<pubDate>Wed, 11 Mar 2009 11:29:26 +0000</pubDate>
		<dc:creator>sammenter</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.pixelthread.co.uk/?p=143</guid>
		<description><![CDATA[Thanks for the link Fergus]]></description>
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<p>Thanks for the link <a href="http://www.gomitech.co.uk">Fergus</a> </p>]]></content:encoded>
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